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Mage
 
Mage (Click for More Detailed Files) The mage class is based around inflicting damage from range. In their cloth armor, they are unable to withstand much direct conflict. Given the demonic sources from which some of the mages draw their power, the mage classes in Age of Conan will be able to call on dark powers to help them on occasion even when the enemy gets closer! Through the use of spellweaving, mages will be able to create some staggering attacks.
 
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Priest
 
Priest (Click for More Detailed Files) Priests draw on the strength of their faith and their abilities are derived from the power of their respective deities. Each god provides unique aspects to their followers, from the lethal poisons of the snake god Set to the elemental powers of nature itself harnessed by the Stormcaller. The priests of Hyboria can be broadly split between those that follow the shamanic path and those that dedicate themselves as high priests of a deity. Trusting in their respective deities to preserve their lives priests largely wear light armor, and need to avoid direct melee confrontation wherever possible.
 
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Rogue
 
Rogue (Click for More Detailed Files) Unconventional and devious fighters, characters in the Rogue Archetype are those intent on causing maximum harm to their opponents through any means necessary. These classes are not the disciplined soldiers of the warrior archetype, but cunning and often vicious opponents that their enemies would be unfortunate to meet in one of the many dark corners of Hyboria. Capable of dealing great amounts of damage to their victims, they typically wear lighter armor for the sake of mobility and secrecy. Rogues use a variety of weapon combinations based on situation and necessity, dispatching their enemies in a brutally efficient manner.
 
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Soldier
 
Soldier (Click for More Detailed Files) Able to wear heavier armor than any other class, the Soldier is able to soak up damage like no other. The heavy armor also allows the Soldier to resist knockback attacks more than any other class. Later specialization classes gain a defensive and offensive stance, the Soldier is able to decide whether to hunker down when under attack, or go into a battle frenzy and significantly increase damage output while lowering defense.
 


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